Saturday, June 28, 2014
Song: Panic!
One song down. When you're sneaking around and you get seen by the resort-goers, the Panic music activates. Click here to download the audio. Yeah!
The Game
The first thing we did (after finding a room to work in) was, of course, brainstorm. What would our game be about? The theme, "...And then it went horribly wrong," was pretty broad. We busted out a whiteboard and markers, and got a-thinkin'. We got a pretty broad range of ideas, from zombies to nuclear strikes to Clippy taking over the world to clone wars to everything else in between.
Finally, we landed on an idea that we liked: cannibalism. Think tribal island sort of stuff. But the more we talked about it, the more we liked one particular twist: you play as the cannibals. Nothing goes wrong for you; the island-goers' beach resort goes horribly wrong. Because they get eaten. By you, the cannibal.
A few minutes later, and we'd fleshed out a fuller premise. The cannibals' island was undiscovered until recently, when more civilized humans from the mainland discovered this tropical island with beautiful beaches. Fortunately for you, this means that delicious, unarmed humans are ripe for the picking! Your goal is to capture and eat the humans. But stealth is key -- if the humans notice that their island is inhabited by cannibals, then they'll stop sending ships your way!
Throughout the game you also pick up some curious items from the travelers you capture -- little bent pieces of metal. Paper clips, if you will. These are your currency. They are necessary for sacrificing at your temple: a laptop that your people found some years ago. The more paper clips you sacrifice to your god, the more your people are rewarded with various upgrades and abilities. The final upgrade allows you to summon your god, bringing him out of the etherspace of the laptop and onto the island to wreak havoc and exalt you forever more. Yes, your god, the great and marvelous Clippy, shall soon walk the earth.
Game on.
--Greg
Finally, we landed on an idea that we liked: cannibalism. Think tribal island sort of stuff. But the more we talked about it, the more we liked one particular twist: you play as the cannibals. Nothing goes wrong for you; the island-goers' beach resort goes horribly wrong. Because they get eaten. By you, the cannibal.
A few minutes later, and we'd fleshed out a fuller premise. The cannibals' island was undiscovered until recently, when more civilized humans from the mainland discovered this tropical island with beautiful beaches. Fortunately for you, this means that delicious, unarmed humans are ripe for the picking! Your goal is to capture and eat the humans. But stealth is key -- if the humans notice that their island is inhabited by cannibals, then they'll stop sending ships your way!
Throughout the game you also pick up some curious items from the travelers you capture -- little bent pieces of metal. Paper clips, if you will. These are your currency. They are necessary for sacrificing at your temple: a laptop that your people found some years ago. The more paper clips you sacrifice to your god, the more your people are rewarded with various upgrades and abilities. The final upgrade allows you to summon your god, bringing him out of the etherspace of the laptop and onto the island to wreak havoc and exalt you forever more. Yes, your god, the great and marvelous Clippy, shall soon walk the earth.
Game on.
--Greg
Friday, June 27, 2014
Introduction
Hello, world! It's the summer of 2014, and the Seattle weather is beautiful. The Microsoft interns have decided that the best way to take advantage of the beautiful weather is by sitting inside and programming all day! To that end, we have created a Game Jam: we have 54 hours to create a standalone video game, using whatever tools we want. 6PM on Friday, June 27 to 11:59PM on Sunday, June 29. The theme is, "...And then it went horribly wrong." We also get bonus points for prominently including Clippy. The race is officially on.
Our team has four members: Tai Enrico, Bennie Leonard-Cannon, Brendan Ritter, and myself, Greg Edelston. Bennie is our artist, I'm in charge of music/sound, and Brendan and Tai are our principal programmers, although I suspect Bennie and I will get to help out with coding. We intend to use GameMaker as our engine. We'll generally be posting updates on the MSFT Intern Game Jam forum, but we'll try to push updates here as well. (I may wind up copy-pasting other people's updates.)
Signing off for the first time,
--Greg
Our team has four members: Tai Enrico, Bennie Leonard-Cannon, Brendan Ritter, and myself, Greg Edelston. Bennie is our artist, I'm in charge of music/sound, and Brendan and Tai are our principal programmers, although I suspect Bennie and I will get to help out with coding. We intend to use GameMaker as our engine. We'll generally be posting updates on the MSFT Intern Game Jam forum, but we'll try to push updates here as well. (I may wind up copy-pasting other people's updates.)
Signing off for the first time,
--Greg
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